WidgetComponents do not currently display true colors in 4.12.3 and all previous versions.
I have a UMG blueprint that contains an image widget using a pure red material “Color(1,0,0)” so it should
display pure red, but it doesn’t. WidgetComponent’s are supposed to and currently aren’t affected by lighting so
i assumed the off red was because of post processing but it isn’t because i have disabled everything
that could possibly affect color like eye exposure, contrast etc… but still no luck.
See picture below, the left is how it is in-game, the right is what it’s supposed to look like.