I have added a Virtual Joystick to my game, which was initially blocked when any other UMG Widget would be active. I solved this by setting the widget Z-orders lower than the Joystick ( Z-Order of : - 21). However my mouse and touch inputs no longer fire the buttons on the Widgets after changing the z- values. I can still select buildings and other pawns with a visibility trace channel using either mouse or touch, which activates the UMG, however I cannot interact with the buttons. Also, I have added a child canvas panel to the widgets, and made all buttons, images ect children of the child canvas panel, and set “hit Test Unseen”
Assistance or advise would be greatly appreciated.