I have a widget that is created from GM (GameMode). It behaves as expected (functions bound to textboxes), but even when created directly after BeginPlay in GM gives a round of Accessed None from GMRef. My understanding is for some reason it tries to access GM before something is initialized, then next try it is good, but if it is created from GM how could GM be unreadable? If I create it further down the GM BeginPlay path (after some array setting), it gives 3 rounds of the same error. Does it try to display functions before it has even cast to GM?
I have ignored it for a week, as functionality is there, but it is cluttering my message log and head o.O