But isn’t the text a text block? Is this an image of the text? To clarify:
- Font Size 80
- Font Size 24
When you take a small font and blow it up full screen, stretched across a quad as a texture of the Widget Component, you get the very underwhelming quality.
If you have a 256x256 wall texture and look at it from afar, so on the screen it’s under 256px, it will look fine. But get close & personal with said wall and it will be either pixelated or blurry.
tl;dr: up the font size
There are some other tricks like drawing a laaaaarge component and scaling it down. But this looks like an incorrect font size for a 3d widget. Generally, 3d widgets will always look subpar but it’s possible to make them look passable.