Hey all –
Just getting started with UE5 and I’m having a simple issue that’s vexing me.
I’m creating a Widget that’s meant to be displayed on a 1440 x 960 screen. I created a layout in the Designer tool pretty easily, and set a Custom size to 1440 x 960 in the top-right. It looks like this:
Simple!
But when I run the game in the Editor, it shows with extra black on the right and bottom of the screen, as if my window is 1080p and there’s still some extra bleed.
When I package the game and run the .exe it also runs the same way. It seems like something isn’t quite right, though I want to design the game to run so that on a 1440p screen it fills up the screen.
What should I be doing differently to get the behavior I’m looking for?

