Hello Folks!
im trying to create an editor automation toolkit using blueprint (Editor Utility Widget) on UE5 , and im stucked while submitting a render job trought “Render Queue” , sometime UE5 Crash sometime it does nothing… i had the same problem trying to do this with python, dont know if i am missing something about the Render Queue Class, or im tryin the impossible.
what im trying to do is… after “bulk asset importing and assigning” , ( and up to this step everything work correctly. ) I need to render an image of what i have in viewport, trought Movie Pipeline Queue.
Here you can see what im talking about…
and after the step 1 complete ( and up to there it work ) i need to render a sequence ive already prepared, and im trying to make it done by the below blueprint.
are you able to illuminate me on what im messing?
sometime UE5 Crash, sometime just gimme a warning about NULL while get world context.
but nothing more happen.
please guys, im going crazy trying to understand what im doing wrong.
thanks in advance for any help you will give.