The Issue: The Progress Enemy Health Bar on my enemy spider refuses to update itself when killing the spider but the health value of the spider goes down and it dies and my exp goes up (but it just dosen’t update the health progress bar of the Spider widget component), I don’t know why the progress bar is staying the same while the health functions normally.
The Health Progress variable is under SpidHealthBar.
The bar should be going down but for some reason its staying full.
The Possible cause of this Conflict.
Under EnemyWidget the Variable Spidhealthbar is set to Progress bar by the designer when you click IS VARIABLE. But under Set Visability node in the Function called Set Up Widget
in the Master_Enemy Blueprint , It will only accept A Widget Component type Reference called Widget.
So I I try to connect up the Spidhealthbar reference to it, it says Progress bar Reference is NOT COMPATIBLE with Scene Component Reference.
Because of this I cannot update the enemy health progress bar.
I tried to connect the Spidheathbar to the set visability target node because I don’t know how else to try to get it to try to update the enemy progress bar.
And the Set Visability node has no options showing on it that I add the pin type to.
Not sure how to fix this kind of conflict.