Is there a way to have the widget display like a 2d widget (Widget Space set to Screen) that turns to face the player camera but keep its 3d world space? Or a 3d widget (Widget Space set to World) that can rotate to face the player camera? If that makes sense.
You did not disclose how objects are detected (line trace, mouse click, proximity, some other method?) so it’s pretty much impossible to advise on the best way to do it but consider this generic approach:
But, back to my question. After thinking it over, I think I would have to set the “Set Widget Space” to “World”. This would make it display as 3D in the world verse 2D if it was set the “Screen”.
That would solve the issue of the widget displaying over the player chacater. But Now I need to figure out how to make the widget rotate to look at the player character, and not the player camera. right now it doesnt rotate at all and when looking at it from the back it is invisible. When I have time I’m gonna look more into this. Thought I’d post to see what other people thought.