Right. See if we can make it look better like so:
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start using the power of 2 for the images when possible. 209px is not a good size. 256 is great, though! If the image is to appear large on screen - the camera can come close to it - the source image must be larger. If I can press my face against it on a 4k screen, it should be 4k to start with. 1024 may be OK for 2k.
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change the compression of the image (double click it in the content browser), it will help a little:
- when the component textures its quad, increase the draw size but reduce the scale (adjust as needed):
I remember tackling a similar issue at some point but it was years ago and details are fuzzy. The above sounds like the route I took, roughly.