Widget Text - Text changes however the original text is still being rendered

4.27.0

I am having an issue with a project after zipping it up and moving it between computers.
The text below is binded to a variable in a blueprint called ‘Mag ammo’
As the variable changes the widget text is changed however you can see the original text being rendered on top of it.
Any ideas of how to fix this?



The obvious cause would be that there are multiple widgets or multiple text blocks in one widget.

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There’s only one widget being added to the screen I’ve also made another separate widget that is binded to the max walk speed and its doing the same thing.

Managed to fix it I had another player character in the level which was causing two widgets to be added to the screen with the values of one remaining unchanged

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Please triple check that there are no multiple widgets on top of eachother by printing their object name during tick. I see 59/120 and 30/120 at the same time. Also, you can replace a widget text binding with YourWidget->SetText(FText()) when required, they are simpler to manage and more performance friendly.

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