Widget Text leaving static grey text

I’m working on my character healthbar. But I ran into this problem. The widget text is updating properly but it’s leaving a static grey text behind. I can’t find anything online. Please help me.


Healthbarproblem

Hey @lsaksson

did you check if you are creating the widget multiple times? Maybe there a more than one widget which overlap.
Or a second text you forgot about when editing your health bar.

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Hello!

I tried creating a new TextBlock variable in case the other one was being used but I got the same result. I can’t find any other reference to the TxT_Health sadly.

Hey @lsaksson

did you use the FindReferences function?


And then click on the binoculars

Then look for your text and for your widget

Hello @L1z4rD89

Yes I did. Still didn’t find anything sadly.

image

Does the number start initially as 100 and then go to 10?
Could it be some form of UI ghosting (perhaps an artifact regarding DLSS or FSR?).
Try turning off any type of upscaling technology if you are using it & retest the scene.

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I’m not using any upscaling technology that I’m aware of.
The number goes from 100 to 0.
Sorry I’m very new to this but do you have to install DLSS or FSR manually?

Unreal also uses it’s own upscaling called tsr (temporal super resolution)