Ive currently got 2 text boxes in my widget, the first one wont play the animation and ignores visibility, the second reacts perfectly, they seem to be almost identical to me, the only difference between the two is a bool that is triggered that sets off the second one. It seems to be setting an alarming trend as any other text boxes and animations I create seem to also be broken. On a side note unreal doesn’t appear to want to let me set the fist text box to hidden, it forces collapsed, that shouldn’t make a difference anyway, but I thought I should mention it.
Does Event Key Picked Up
get called? (Place a print node in that event or something)