Hello, im trying to have my objectives change whenever something happens. In this specific case im trying to change the current objective when i kill an enemy(in this case its just a box). Ive recently found out about the widget switcher but i cant seem to get it to work. Currently what I have is a game mode elector (blueprint class) this is where the game creates the ui of the objectives. I then have an enemy which i want it so that when he is killed the objective changes.
Here is the blueprint the sets up the objectives.
I want the widget switcher to change when i kill the enemy so right after the (destroy actor) of my enemy.
Thank you.