Widget slider to control light

You’d need to describe what you’re trying to achieve. In my screenshot you can see how it can be self contained in a single actor.

What’s the big picture here?

Or at least see if you can answer these:

  • what’s up with the mesh - placed in the level manually, part of an actor or spawned dynamically?
  • where does the mesh get its material assigned / updated
  • what’s the relation with the widget & mesh - is it a 1:1 ratio, 1 mesh + 1 widget and that’s it or…?
  • does each mesh have its own widget or one widget controls more meshes’ materials
  • are you going to have more than level (otherwise you can do some stuff in the LB directly)