Widget showing outside of canvas

HI guys!

I have compass widget in my game (I’m attaching an image to show you the layout) and it’s been working fine until I’ve moved to 4.17. Now the compass marks which are children of the second canvas panel show up outside of the boundaries of this panel. Anyone has any idea what might be the problem?

Best,
Janusz Tarczykowski

There’s no image but 4.17 introduced additional clipping methods to UMG. Perhaps setting the children to ClipToBounds will fix it:

215786-untitled.png

1 Like

Sorry about that, I’ve added the pic now, thanks anyway, I will check out your suggestion.

I see. That should do it then.

I work in ue 4.17 at the moment i will post feedback! look like i have lucky this time.