Widget set to "collapsed" automatically set itself to "hidden"

Hello anytime I press a button inside of the widget , the widget collapses , what can be causing it?

the widget is a child widget inside of my main menu widget that I have set to “collapsed” , when the game starts for some reason it sets the widget to “hidden” , when I open it , goes to visible has intended

When I press any button inside of the widget it sets it to “hidden” again

Can you provide a few screenshots to get a better overview? Maybe the nodes that are connected to OnClicked() and the UMG Designer tab to see the hierarchy?

Thank you , you made me realise what was the issue , the issue was that all the buttons would pass to a macro , that macro still had some variables and code that I don t use anymore

Have a nice day

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