eek - err am I missing something? “set hidden in game” just not working? Any ideas folks?
Hey there,
There’s actually a specific node for changing the visibility of widgets in Unreal. What you should do is connect Info Widget to “Set Visibility.” Then there should be a drop down box on that node where you can specify the visibility type. Here’s a picture for your reference.Hope this helps!
,thankyou! - I actually looked at this, but missed the fact there was a drop-down!!
actually looked at that but missed the dropdown! Thankyou for this!