I’m currently trying to make a tablet type of device within the game which will display information of the devices around it.
For each device, I have created a widget variable in the device blueprint that is looked for by the tablet and added to the Widget Selector on the Tablet as well as a drop down selector box.
Each device has a unique name and thus not an issue currently with selecting the right device.
I have also binded the drop down selector change the selected item on the Widget Selector.
My issue that I am encountering is that the widget selector is only working on one instance of my tablet blueprint in the level, thus the blueprint itself is working, however it is only working on a single tablet within the level.
I have tested to change the widget itself on the tablet and not just in the selector and all the tablets change to the chosen widget from the device.