So I am working on a Rocket League Style Game for a School Project. I am trying to figure out how to link my scoring blueprint to my score widget to update the score count for the players. I have looked on several different postings and watched several videos and still no luck.
Also I am an artist not a coder. So may need step by step help to really understand what I need to do.
Here is what I have so far please if someone could help me I would greatly appreciate it.
ye, put it into controller.
but probably you want to keep track of the score. then you need it inside your game state as an example. the controller itself only exists on your computer and things cant be replicated.
after creating the widget “GameHUD” you need to connect the output to SET variable GameHUD. Currently your problem is missing a reference to the widget. Also the owner of the widget should be player controller.
The GameState Variables and Bools are replicated, I then use the UMG to call these replicated values into their own values in the widget converting them to information to be displayed on each client.
Almost forgot the important clock update which is quite a long blue print inside of GameState. This manages is the match started, is the ball active, is the game in overtime, and has it ended.