Widget Scaling Issue

Hi,
So I’m making a widget which will placed onto an actor as a widget component and will act as an interactable screen. What I want to do is have the square buttons, which are widgets that I made myself that contain a button and other functionality, stay square. I’m not sure how I can see what the widget would look like at a certain scale. Right now I’m using a canvas panel and a border with my buttons on top. But you can see in the screenshot I sent, that the button is getting squished a bit and I’m not sure if there is a way to prevent this or if there’s a way I can see in the widget editor what everything will look like at the scale it is at when connected to the actor. Any ideas would be greatly appreciated! Let me know if I need to clarify anything:slightly_smiling_face: