Widget scaling does not change bounds?

Hello everyone. I’m a newcomer to Unreal Engine and I decided to follow some tutorials for a card game just to get myself started. To accomplish this I am using 3 widgets : Card, CardHand and CardHUD

Under the Card widget, I initially made my card too large and now I want to make it smaller, however I noticed that fiddling with scale doesn’t exactly work as I would expect it to.

Below is my Card design. Its size is 782x994.

This is how it would be rendered on my HUD

Now if I set the scale to 0.3 for both X and Y under render transform, the card image does get smaller, however the selection size in the upper side of the screen doesn’t seem to change. There is also an outline showing the actual size of the card.

Moreover, if the original card was too big to render and only half of it would be rendered, even if I lower the scale, I would still get half of the card rendered, only smaller.

So it seems that either the bounds aren’t changed when scaling or rendering takes place before scaling.
Is there a way to properly resize everything without having to redesign the whole card?

I’m not very sure, but maybe wrapping the card with a scale box could fix the problem. For me at least, the widget scales properly without changing the propotions.