Widget scales horribly

So here is the problem, I’m trying to create a few widgets for my game, but they all scale horribly. Here is an example of how it looks like vs how it is made in the blueprint. I’m testing in “Selected Viewport”.


Thank you, friend. Just one question though. I always thought that I was supposed to place the anchor to where the, let’s say, text is suppoused to be. After reading the documentation, it is not the case. Am I correct?

Where you want the widget to be positioned relative to.

In your example both center most likely, will then anchor them to the center (maintain position relative to).

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