how replicate widget multiplayer esemple with a image
UI is not replicated as there no copy of it on the server as there no point of it being there (in dedicated server sense). UI should react to actions of other objects which are replicated. So UI widget should either bind to replicated variables of other objects or replicated object on client side talk to UI to change things on screen.
This is generally how UI should work, it should do only read only task and read of state of other objects and display it, if you build UI this way it wont matter if object is replicated or not, UI will just display it state regardless.
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