Hi all,
I have basically a very simple inventory system where when the player picks up an item, it will display on screen. I want it to be so when the player uses that item (ex. in this instance, a bucket of water) it will disappear from the screen. However I can’t reference the widget outside of its own blueprint (through a variable) does anyone have any idea how to do this?
setting the variable (the player collects water in this bp)
removing from viewport (different bp)
error:
Thanks!