Hello everyone,
I’m having a temperamental issue with widgets. I have made a simple yes or no type survey. Sometimes it works all the way through and sometimes it will get stuck and not load the next widget. My blueprint is simple enough.
On Button Click > Remove from Parent > Delay 2.0s > Create Next Widget > Set Variable Object Reference for next widget > Add to Viewport.
In the new widget it does this: Event Construct > Play Animation. Then I will have the same to get to the next widget.
I have already tried using delays for different times and/or in different locations, setting a separate command string for each button but it keeps repeating the same behaviour. Sometimes it all works, sometimes it will not load the next widget randomly and get stuck. It stops on loading different widgets, its not the same one every time.
The widget yes or no survey has 15 widgets total.
Is there a better way to do this? (Widget Switcher) (Child - Parent System)
(EDIT: something just occurred to me as I was posting this, if a widget animation sequence doesn’t finish before its removed, will that cause it to not load the next one? I have tried either way and its still random. Just wondering if that may cause this issue sometimes, but not all times)