Hi, I have a tricky problem:
I have an overlay in a widget where I want to add a child.
This child is another widget. The logic itself works wonderfully,
the child is added and removed.
Now the problem:
If the child widget is created and added to the overlay,
it will not be fully aligned. The alignment is at the default setting (top-left alignment).
https://forums.unrealengine.com/filedata/fetch?filedataid=136496&type=thumb
But I want it to be aligned that way (when it gets added as child):
https://forums.unrealengine.com/filedata/fetch?filedataid=136494&type=thumb
What do I overlook? I already tried to set the alignment via blueprints, which does not work.
Question: Is it possible to control the alignment differently than manually?
In Blueprints.
I would appreciate an answer.