Completely new to Unreal and such, I’m trying to just make a simple menu button widget. Rather than individually making/styling every button, I’m trying to make a template widget, that I can then modify the text variable for the button.
I’ve got the button widget set, with a text as variable, and pre-con setup to get/set text input.
However, once I got back to my actual menu widget, and insert the button widget, the text is blank, and I don’t have access to that variable to edit it. From my searching online, it looks like it’s normally in a “Default” tab, which I don’t see on mine at all in the details panel. I’ve tried to attach some screenshots of what I’m seeing.
I have a question: What are you Setting the Text to? In your SetText node, are you plugging in a Text variable to InText, or are you typing a value into the InText box?
You need to add a text variable and flag it as Instance Editable in its Details panel. You’ll get the chance to modify this text var on per-child basis when the template instances are added to panels.