Widget "Play Animation" node crashes packaged Android app

Hello,
I’m having issues with UMG Widgets crashing my Android game after packaging and running on a Android device.
Now, I have tracked it down to the blueprint node “Play Animation Time Range”.

Any ideas why this would occur?

Some more info:
The project is in UE 4.24.3

It works in the editor and when launching on an android device via USB-cable, but when I package the project and test it on an android phone it crashes as soon as that node is executed.

The project was originally created in 4.20 and converted to 4.24.
(In 4.20 this same widget and animation worked flawlessly both in editor and after packaging to an android device.)

In 4.24 everything else works like a charm, except just this widget “Play Animation Time Range” seem to have issues.
I’ve tried changing it to the similar node “Play Animation” with the same unfortunate results.

Thanks!