Elements in widget are being shown as translucent, though their opacity is set to 1.
They are not, not under regular circumstances. Do explain what’s irregular in your case - more details needed.
Render Opacity is set to 1.0 but the image shows translucent in game.
Don’t know what else I can change that would affect this.
Is the image itself translucent? If no, then we’d need much more info about the setup. Widgets do not behave like that out of the box unless you somehow tell them to…
Don’t know what else I can change that would affect this.
- you might have set parent widget’s opacity to something other than 1, double check the hierarchy
- you might have used a translucent material and piped the whole thing into a retainer’s render target
- you may be using a widget component
We do not know what you’re up to