Hi today I’ve used the widget object Web Browser, on windows platform when I close a widget with a web page opened the game crash (if I test it on editor the entire editor crash).
here the link at the log.txt
just a note on Android works perfectly, the widget with an opened page is properly closed.
Hello jinkazama82it,
I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints/widgets that may be involved?
Sorry for long time to reply
- Yes I have already reproduced the issue in a new project
- Yes I can but the step isn’t nothing of special, created a new project, openend plugin option enabled web browser created 2 widget blueprint, created 1 level
- sure i attached it to this reply
so that’s all.
when all is ready you can play it on editor (any preview option give same result) or launch it on windows and it crash, same result now before write this reply (I’ve testd it again), but if you launch it on a mobile device (I’ve used my zenfone 2 updated to Android 6.0.1) all work good.
Hello jinkazama82it,
I was unable to reproduce this issue on our end with the steps provided. Could you provide a sample project so that I can take a closer look?
Hi, here the link for download the project: Download
Hello jinkazama82it,
I was able to reproduce this issue on our end with the project provided. I have written up a report (UE-33450) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
Did you add the module “WebBrowser” as a public dependency in in your .Build.cs file?
I have faced a similar crash recently when worked with webbrowser.
I don’t know if in some latest update this error are returned, but in 4.14 no issue.
I never touched the build.cs