So my widget seems to have different scale depending on what screen I loaded it into. One is pressing play when in BP another is when in the level and going full screen mode and lastly pressing play when looking at the level not in full screen mode. Not sure What one I should be basing my widget off of so its accurate when actually playing the game. Side note, I have my widget in a BP and its set to screen, Not world.
Hello! Not sure for 100%, but do those rectangular niches are also baked in one texture with cells? It is rather logical thing to separate one layer from another and rectangular boxes can be made just as simple Borders…
Hello! Ok, but if that layers are already separated, why juts dont use Border and Text as content for it? In that case they will be always positioned well…