When the event “SetupLobbyMenu” (inside player controller) is called in the GameModeBlueprint. The event then creates a widget and attaches it, but it fails. The engine is not filling the widget into the variable. For testing i made a isvalid loop but is always giving me not valid. The confunsing part now is when i attach a keyboard input to the very same event it woks when i press the button…??? What am i missing here. i’m so confused.
Nevermind, i’m just stupid. I tested as client but i need to test as server, obviosly…