I’ve been trying to set up a lock-on system for my project with a targeting reticle. I’ve managed to get it working perfectly on 2 of my AI actors but there’s an issue with another one, which is actually a child of one of the actors it works with. Even though the actor inherited the component exactly as it was in the parent, it will always show to the upper left-hand side of the mesh, I’ve tried adjusting it’s location in the blueprint but the result stays the same.
I can’t find any way the widget is set up in the child that is different to how it is set up in the parent, so I’m at a loss trying to figure out how to fix this.