Hi there, first time poster.
I’ve just started with Unreal and I’m a bit stumped with this one.
I have a blueprint - let’s call it JohnCarpenter that dispatches (calls) an event - let’s call it TheThing.
I know TheThing works because A) I have bound events to it in other blueprints and they work, and B) I added a variable reference to JohnCarpenter in a blank blueprint and added a TheThing event using the details panel (the big green + button), and that works too.
I also know my widget’s reference is good, as for a test I queried one of JohnCarpenter’s other variable states in the Tick update, and that confirmed that its reference to JC was valid and working.
But, my TheThing event in the widget just isn’t firing. I added this by using the green + button from JC’s reference in the details panel, same as the blank blueprint that worked.
I have compiled everything, saved everything, but I am stumped. Can anyone help?