Widget Networking

I have a basic setup of a character with line trace and an actor (box) with an “On used” function that servers to open a widget when pressing E button.
the thing is the widget only opens for the server (even when i press E on the client it opens the widget on the servers screen) and i don’t even know what i’m doing wrong here
i would appreciate any help on this subject as I’ve been stuck here for a while.
this is my setup bellow.
(PS: when I open the widget directly from the controller it works as it should)