Hello,
I have created a widget world map that allows me to move freely using my mouse, and in and out (basically like google maps) This sits within another widget on my main menu setup.
The issue I am having is implementing icons which sit in specific locations. When I add icons over my map widget, and play in editor, the widgets stay in the location of the screen, rather than the location of the map. So effectively the map moves whilst the buttons stay in situ. The map is simply a texture, a large image imported and now as a user interface material with some nodes to allow zoom, and movement via x y. Trying to get a button or an icon to follow the same suit, just isn’t playing ball. Any ideas?