Hello,
I’m trying to create a player list within a scroll box, but the widget that is created is not visible whilst running in game. In the editor when the game is not running, the scroll box children appear as expected.
I know that they’re being created, and they’re in the correct place as the widget inspector shows them.
I’m creating the UI as follows. (Pictures may be tough, NDAs you see…)
WBP_MainMenu is the main screen, it contains WBP_02, which is the scroll box saved as its own WBP.
WBP_02 then populates multiple instances of WBP_Info in C++, which is the player info widget.
(I’ve tried putting the scroll box within a size box, a canvas panel, nothing and it all seems to have the same result.)
The code is working as multiple levels of tracing show that all expected code/blueprints are being called, and have the correct information, it’s just that they appear to be invisible whilst running the game, but are visible in editor.