To start, I know widgets are not replicates and cannot ever access the server directly. This is purely a client side thing.
I have an interface that fires from one widget up update a series of other widgets. It works fine when I am playing in single player. However, then connected to the dedicated server, I see the interface being called, but it’s almost like the receiving widgets don’t recognize it as the same interface.
At this point, Im literally call it on begin play and printing strings.
Works fine in single player, nothing on the client when connected to a dedicated server. Any ideas on this one?