Widget interactivity challenges

Hello! I have two widgets:

  1. PlayerHUD, which spawns and fills the entire screen at Z -9000.

  1. DoorInteract, which has a button, and is a component called DoorWidget on BP_GridMod_Door, at Z 10,000.

(How DoorInteract looks in game)

However, DoorInteract’s button doesn’t work. It only detects clicks, and operates correctly, if PlayerHUD is not created (by severing the execution pin). Which suggests that PlayerHUD is still somehow blocking DoorInteract, even with its lower Z level. Any ideas what I’m missing? Thanks!