Widget Interaction

So I am setting up a UI for my puzzle that i will later add a static mesh behind but it wont let me interact with it.

The object is a pawn I posses to rotate the coin I have the Space set to world so I can place it custom on my object, but it wont detect input.

Added the interaction component, it draws the debug but when I click nothing happens.

those are umg buttons? wouldn’t you want to use the click events provided by the buttons themselves (scroll down on the left side to the event bindings, and create a click event

I already am using click events ? my issue is when it click using the widget interaction nothing happens on my event

you are using mouse down events, in your widget layer, you are using buttons correct? they themselves fire click events

I am firing this from a pawn actor.

But is this the click event you are talking about?

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oh I see, No i meant in the actual widget itself - not from the actor that has a reference to the widget - I had trouble with this in my mobile game because it was in world space but when I made my widgets in screen space the events would work (but I didnt want it to look like that)

Yeah that my issue i want it to be in world space and intractable .

Edit So my widget in editor now notices my mouse my button now highlights the button but it doesn’t register a click.

Any ideas to send a click through so my Left mouse button event that press’ pointer key doesn’t work

How to click on a UMG Button in world space? - Programming & Scripting - Unreal Engine Forums check this one out.

what happens when you create a mouse down event in the umg button itself inside the widget? does that fire?

So I tried this if the key is down and my button is hovered activate my event but it fires it asoon as I posses the pawn and constantly rotates right.