Hey,
I’ve got a problem with unreal version, the same blueprint works well in unreal5.3, but doesn’t work in unreal5.5.
What I want to do is when I overlap the collision the widget diplays then I can press E to interact, When I end overlap the collision, the widget disapears.
BP_firstpersoncharacter:
Blueprint of the target actor:
the widget:
I simplified the widget because the rest part doesn’t matter.
Now the problem is, it wors well in unreal5.3, but in unreal 5.5, the first time I overlap the actor, E key is workable, once I go far away then return into the actor collision, E key doesn’t work, no response at all.
I thought it’s because of the enhance inpuut system, but after verification Iguess it’s not the reason.
Any one can give some suggestions, thanks so much for your help