Widget Interaction Debug Line Offset in each eye after Launch

So, I’ve created a widget interaction for my main menu and everything works as it should, except that the “laser” is off set in each eye. The left eye sees it coming from the Left motion controller (Correct) while the right eye has it a ways to the right creating a double laser.

The interactive widget is only connected to the left motion controller and I have done no extra modifications to the standard debug that is part of the widget.

I have tried absolutely everything including disabling instanced stereo which one post said that may be the problem but there is no help. This does not happen in VR preview.

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UPDATE: The debug appears to be in the final APK so “Launch” is the only problematic section.

Did you find a solution for this problem?
I have the same here.

I have this problem too! Anyone know a solution?

I’m also having same issue after apk build , any solution?

Go to project settings > Engine - Rendering and try disabling “Instanced Stereo” & “Mobile Multi-View” I also disabled “Separate Translucency” under “Translucency” but not sure exactly what “Separate Translucency” affects in the packaged .apk.

Give those settings a try, package the .apk and see how it goes.