Widget Interaction Component stops working when the player is too far way

I’m traying to make a pause menu, that looks like it’s book
I’m using a scene capture, to capture the ui, and putting it in the book, and trying to set up a widget interaction component, to handle the interactions.

The component is attached to an actor, that doesn’t move, in relation to the ui widget, but the component still seems to stop interacting with the ui, when the player character gets too far away

Is there some setting I’ve missed, or is this a bug, or?