Widget interaction component not working

Does anyone know how to setup the widget interaction component input correctly?

I currently have an actor in the scene with a widget component. The widget that it is attached has just two buttons. The widget interaction component does trigger their hover calls, but not their presses.

I currently have it set up so that input gets received from the C key, and somehow whenever I press the key to interact with the widget nothing happens. But hover calls do occur. The second image shows the widget blueprint, with what does get called, and what doesn’t. The third image shows the UI in world the world, along with the print screen showing the hovers occuring.



Hey @MataLaCucaracha !

The first thing I’d try is to change the “key” parameter in both “Press Pointer Key” and “Release Pointer Key” to be “Left Mouse Button” insteac of “C”. But keeping your “C” “Pressed” and “Released” execs as they are now.

Let me know if that helps! If not, pls share your Widget Interaction Component setup so I can check what’s happenning there :wink:

That turned out to be the reason. Do you know why I can’t ti it to any specific key?