Hi,
I’ve created widget blueprint (let’s call it “widget A”) which dynamically changes icon depending on the array’s content. Second widget (“widget B”) displays as many widget A’s inside horizontal box as it has to. Finally third widget (“widget C”) grabs “widget B” and displays few of them inside vertical box (which is by the way inside the scrollbox).
It was running perfectly on the PC, however few days ago editor started saying that widget A has some compile error each time I’m loading up the project. When I hit compile button everything is ok, but game won’t cook on PC and despite deployment works for iOS whole functionality doesn’t work on the device - I’m getting empty scrollbox inside widget C.
Circular references? Any clue when CR problems will be fixed?