Widget: InputAction vs Event BeginPlay

Hello everybody :slight_smile:

I have 4 different Pawn Child classes.
If I add a widget to viewport in Pawn Child 1, there are 2 possibilities (Listen Server).

  1. I use InputAction “1” if the game is already running, then I can only see the widget on pawn 1’s screen.
  2. I use Event BeginPlay, then I see the widget on all 4 screens. (It doesn’t matter if I add a delay, not even 10 seconds.

I tried to use the event BeginPlay to go through a notReplicated custom event, it is the same result.

I want to assign all 4 pawns their own widget, it works, but the player shouldn’t have to press InputAction “1” first.

I hope someone can help me. BR