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Widget input with keyboard/gamepad issue

Hi guys, I’m trying to simulate the behavior of metal gear solid 1 weapon menu.

You know that you press and hold the button, game is paused, you can navigate with pad just with up and right. When you have your desired weapon it is in the corner and you only need to release the button and resume the game.

My issue is when I am in the widget blueprint graph editor I don’t find the way to access to the event of arrows or any other button. I’m new here and maybe it’s something trivial but I will appreciate your help :slight_smile: