Hello.
I created separately 2 widgets. One is for showing character’s health and name, and second widget is for showing capture status.
Both widgets i created from widget_blueprint so i didnt inherited them nor copied code.
I think there is some kind of inheritance bug because im not scaling capture widgets but they are sometimes scaled…
Picture showing behavior:
Proof of buggy inheritance:
If any questions, please let me know.
Hello Name368,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots from the clean project (if possible) so as to have a narrowed down blueprint/settings to investigate?
Problem solved… facepalm
I did mistake when i used node “get component by class”… This sometimes got another widget component and caused this scale bug. When i replaced it with exact widget component reference (widget_name_health), all problems solved…