Widget Images and Non removable tint?

Hi, when adding an image to a widget I noticed there is a Tint option that cannot be removed that completely washes out the image, see:

options2

No matter what I set the tint to it drastically changes the colors of the original image. And it appears I can’t remove the tint. Am I missing something?

That’s not what is causing it, providing the tint is set to 1,1,1.

  • anything else in the widget?
  • how is the asset configured? Double click it and peruse

If I attempt to use your image, it seems fine - all default settings:

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The only thing I changed was the Compression Settings which I set to UserInterface2D, which helped a little, but still washed out.

I tested using the screenshot of the button I provided and it wasn’t washed out. I’m guessing maybe something to do with how the image was saved? Here is the original PNG:

Edit: it lost its transparency uploading here, BUT saving it from here does result in the washed out colors when I try to use it.

I would not be surprised tbh. It’s washed out on my end, too when I use the original.

Unreal defaults this image to the Normal Map compression because of the colour palette I reckon. Should be User Interface, indeed.


Tick sRGB - seems to do the trick. Looks fine?

image

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That worked!! Thank you for testing on your end and figuring this out!

I was just about to post that depending on what I include in my screenshot it only sometimes get washed out. So yea it must be other settings changes because its assumed to be a normal map X)

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