Widget i made inside of Unreal is Pixelated in the "game"

Hello, i tried to do just a little game to learn how to use blueprints. The most of it works perfectly (expect some weird and annoying shadow issues) but what i cant get working is this widget system. I just tried to make a pickup. So i run into the object it gets destroyed and a number ( like points or something) will appear over it) It works all the only thing is it is pixelated like crazy. I tried to google it but all these people got it to work with the import settings. The thing is i dont import it i made it in engine. I know it is vector based so it should always be sharp. This is on the object


This is in the editor
Screenshot 2022-10-09 141736